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Puzzmo is the (new) place for thoughtful puzzles, offered exclusively in Canada through Postmedia. Built by the industry’s most talented and creative game designers, the gaming platform is a modern reimagining of what newspaper puzzles can be. Daily games are built for players of all experience levels; they’re easy to get into, yet challenging to excel at.

Try Puzzmo now for free by playing today’s Bongo, a word game that uses five-letter words to create a daily puzzle. It’s Scrabble meets Wordle, with a VIP twist! (Instructions below.)

Bongo is an original game designed by Seth Godin, who is known all over the world for his mismatched socks, purple cows, three TED talks and over a dozen New York Times bestselling books on life, work and ideas that spread.

Every day you’ll wake up to 25 letters hand-picked by a new luminary — an author, game designer, athlete, local treasure, or Puzzmo legend — and your journey towards a better board will begin.

To play today’s Cross|word or try new, original games such as Typeshift, Flipart or SpellTower, visit postmedia.com/puzzmo.

To unlock additional games and leaderboards, subscribe to Puzzmo Plus at a discounted rate of nearly 40 per cent off for subscribers of a Postmedia publication (offer not currently available to residents of Quebec).


How to play Bongo

Lay tiles onto the grid to spell the best six words you can:

  • One word per line on the puzzle.
  • One bonus word made up of the tiles laid along the highlighted bonus line (top to bottom).

The five words

Each line on the puzzle can accommodate one word.

Words may be between three and five letters long, and may begin anywhere on the line.

The bonus word

The bonus word must be the exact length of the bonus line. Letters on the bonus line do not need to be scored within one of your five words to count for the bonus line.

Scoring

x2 and x3 cells in the puzzle multiply the value of the tile placed on them.

Commonly known words are marked with a smiley face and get a +30 per cent score bonus.

Besides these multipliers, words are scored based on the value of their tiles added up.

The par score

The puzzle’s par score is equal to the five words placed by the constructor on the grid. This score will not be the top score for the puzzle. Can you beat the par score?

Purple words

If you input a word and it turns purple, you’ve discovered one of the setter’s words. Can you find all five? There are too many words every day to search alone; check in with your friends to see if anyone lucked into some.

Keyboard controls

Use the arrow keys to move your cursor and type to input letters.


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